Villages are mostly inhabited by farmers, hunters, local craftsmen and small time traders. Non-Fortified Settlements Villages and the bigger towns are a collective term for all human civilian settlements that are located across the world map. Their Relation score is essentially the Relation with the Noble House in question which is used to determine prices.īuying a Drink for the Patrons in the Tavern (applies to both decay and gain, so a settlement at Hostile(0) will take roughly 40 days to reach Threatening(10))įortified settlements (Fortified Manor/Castle/Stronghold) are fully affiliated with their Noble House and do not have separate Relations bar unlike non-fortified settlements. Relations trend towards 50 and these minute shifts in Relations take place at dawn of each day. (lowers prices for buyable items on markets and increases prices for items that the player wants to sell) The player can increase and decrease the Relation to each settlement by doing certain Actions. All settlements start with the bar at Neutral. ActionĮvery settlement has their own Relations bar on the same screen that displays Renown and Reputation. You can see your current renown at the top of the Factions & Relations window. The company starts between -100 and 200 Renown upon starting a new campaign depending on the chosen Origin. Renown increases on successfully completing Contracts and winning battles, and decreases on failing to do so. The higher your Renown, the higher the reward from Contracts and the more difficult Contracts people will entrust you with, and the more resources your enemies will spend on working against you. ![]() Your Renown is your repute as a professional mercenary company and reflects how reliable and competent people judge you to be.
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